.. _rapidnpoolfirepointsource: Rapid_N_Poolfire_point_source Command ------------------------------------- .. function:: PhysicalEffect.Rapid_N_Poolfire_point_source(tag, Radiative_Fraction=1) This command is for modelling the heat radiation of a burning pool fire. If there were no liquid spread this module do not return any results. This model is hired from Rapid-N webapp [Ref.2]_, :download:`Equation (8) `. .. csv-table:: :header: "Argument", "Type", "Description" :widths: 10, 10, 40 Tag, int, Unique integer value that will be used for referring to the defined elements or objects. Radiative_Fraction, float, "Radiation factor of heat of combustion, This value will modify the heat of combustion of material. This factor will be multiply in specific heat of combustion of material or substace. [Ref.2]_" .. admonition:: Example: Create some imaginary materials: **Python Code** .. code-block:: python import opensrane as opr opr.PhysicalEffect.Rapid_N_Poolfire_point_source(1,Radiative_Fraction=0.4) .. [Ref.2] `Rapid-N docs: https://publications.jrc.ec.europa.eu/repository/bitstream/JRC130323/JRC130323_01.pdf` Code Developed by: |bsz|