Rapid_N_Poolfire_point_source Command

PhysicalEffect.Rapid_N_Poolfire_point_source(tag, Radiative_Fraction=1)

This command is for modelling the heat radiation of a burning pool fire. If there were no liquid spread this module do not return any results. This model is hired from Rapid-N webapp [Ref.2], Equation (8).

Argument

Type

Description

Tag

int

Unique integer value that will be used for referring to the defined elements or objects.

Radiative_Fraction

float

Radiation factor of heat of combustion, This value will modify the heat of combustion of material. This factor will be multiply in specific heat of combustion of material or substace. [Ref.2]

Example:

Create some imaginary materials:

Python Code

import opensrane as opr

opr.PhysicalEffect.Rapid_N_Poolfire_point_source(1,Radiative_Fraction=0.4)
[Ref.2] (1,2)

Rapid-N docs: https://publications.jrc.ec.europa.eu/repository/bitstream/JRC130323/JRC130323_01.pdf

Code Developed by: Bijan Sayyafzadeh